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Messages - Ralphis

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News / We're not dead
« on: January 15, 2019, 08:17:37 pm »

Hey I guess it's 2019 so we're on Discord because I was told IRC is dead and for old people. Join and thank UD for inventing Christmas.

News / Re: UD Resurgence
« on: April 01, 2015, 11:03:51 pm »
dang you got me

News / Re: Sochi Olympic Games
« on: February 13, 2014, 08:35:02 pm »
Gotta be 3rd strike

News / Re: UD Commemorates the Start of the Olympics 2014
« on: February 13, 2014, 07:54:17 pm »
Fran tied a dude that didn't even play a game

News / Still on Top
« on: November 10, 2012, 06:20:15 am »

News / Double Impact Released! + Other Stuff
« on: April 05, 2011, 05:40:37 pm »
On March 30th, 2011, Ralphis & RottKing released Double Impact, a nine-level Ultimate Doom episode. Since then, the episode has been approved and uploaded to the idgames archive and a download section for the wad has been added here to the site. Double Impact was under development since late 2009 and was created using a new innovative style of mapping, dubbed tag-team construction. Every map was created by passing a map back and forth, with either Ralphis or RottKing adding a new area each time, until the map was completed. This episode set has been thoroughly tested for single player and cooperative. Speed runners should also have a fun time with this set due to its non-linear nature. You can grab the wad now through the Double Impact page.

In other website news, I have decided to tidy up some of the site's content. It's abundantly clear at this point that the return of the Unidoom wiki is unlikely. We will eventually have to rebuild a member page and do some other stuff, but who knows when this will get done! Instead of focusing on those sorts of pages, I have begun to spruce up our project and release pages while also highlighting individual releases from members (such as today's Double Impact). We could always use more cool Unidoom wallpapers though!

Potential big announcements regarding future Unidoom releases in the future coming soon as well, but for now enjoy Double Impact!

News / Re: Next Week: Civ 4 Beyond the Sword Extravaganza!
« on: May 08, 2010, 09:25:57 am »
Maybe I'll grab this and play

News / Things to Come
« on: January 26, 2010, 10:45:56 am »
The site should be experiencing some overhauls soon to bring Unidoom into the next decade. Expect to see corrected, updated, and new content.

News / UDMX met with critical acclaim!
« on: January 08, 2009, 11:26:38 pm »
The following is some of the acclaim that UDMX has garnered within the first week of its release.


"Not the best wad i've played, too much hype over this one and basic same old shit. Some of the textures in the wad dont make any sense and a good fraction of the game play involves wide open spaces and some of the easiest bfg/sphere grabs i've seen in a wad in a while. If you want to waste your time digging through a 32 map pack looking for a new and exciting deathmatch, i would suggest looking elsewhere." -Anonymous

"no control points" -mikehail

"This is probably the most overrated wad I've seen in a while, when I saw it was released I was all like "woo this should be friggin awesome", but then I played it and... I was kinda disappointed. All the maps are just too wide open, the bfg's and power ups are way too easy to get, the music is just awful and worst of all. Worst of all, the gameplay isn't all that great. So for all of those who are hyped up about this wad, and think its great, they are just doing it because its UD." -Anonymous


So what are you waiting for folks? WE CAN'T MAKE THESE TESTAMENTS UP! DOWNLOAD UDMX NOW and start enjoying "one of the most overrated wads for 2009" (anonymous) now!

News / The X Factor - UDMX Released
« on: January 01, 2009, 01:29:45 am »

After a four year hiatus from the last series release, UDMX is now available for public consumption. What are you waiting for? Get it now!

The release of UDMX marks quite a few accomplishments and milestones for Unidoom. The X in the wad's title is in reference to ten years of Unidoom. In 1998, Unidoom was founded and has since had over 70 members who have all contributed in special ways. Not only does UDMX commemorate ten years of Unidoom, but will also mark the seven year anniversary since UDM1 was uploaded to the /idgames archive in 2002.

UDM1 was released to much hype just as the year turned to 2002. Though the wad certainly does not match up to today's standards, at the time UDM1 was being introduced to a much smaller multiplayer community where the only wads played were stock Doom 2 and dwango5. UDM1 shook up a small, multiplayer community that was content with playing wads from 1996 and encouraged people to not only play new wads but to even build them. In the following two years, the series evolved with two more releases and continued to be played widely across servers on ZDaemon and Skulltag. It was also responsible for kick starting a wad building community that was not common amongst the deathmatch community at the time, spawning other popular series such as TLSDM.

UDMX is a far cry from UDM1 as should be expected, but it is truly remarkable to see the difference from the first wad made by just me and deathz0r seven years ago and the newest. The UDMX team feels as though they have made one of the best deathmatch megawads of all time and, though I surely have a certain degree of bias, I would be hard pressed to be able to find a large deathmatch wad that both looks as beautiful while playing as well as UDMX. I hope that ten years from now, this wad will be remembered as one of the best of all time because it truly deserves that accolade.

Many people were responsible for getting UDMX to where it is in the final release. Series staples such as deathz0r, Alexmax, Liam, and Harvey all make appearances on the project while new blood like Doomguy666, DD_133, and thefwf also contributed significantly. Others that bear mentioning for helping us throughout the development process are Nes, Hex_Vulture, esselfortium, and all of the various texture artists of the community (who unfortunately go uncredited because there are roughly 6000 of them).

However, special credit needs to be paid to both RottKing and Nautilus. These two were the driving force behind the project and are truly the reason that it ever saw the light of day. After years of name and style changes, maps being thrown out, and then eventually years of no progress, RottKing and Nautilus were responsible for the revival of the project and pushed it daily. Even though these two are only credited for 10 maps in the intermission sequences, they were truly responsible for much more. They significantly modified and improved over 65% of the maps in the project. This number does not even take into account the organization and resource management that both individuals kept in check.

UDMX has 32 maps in it, none of them similar but all built with special care by their authors. The wad is fun to play and a great tribute to the history of Unidoom. I am strongly convinced that this is not just one of the greatest deathmatch megawads, but THE absolute greatest of all time. If anyone intends on one-upping this one, they better get to work.

As this is likely the last UDM, I feel that this is the high point that the series needed to go out on. There are no bad maps in this set, no regrets, and I truly hope it stands the test of time. I am proud of the team that worked on this and I hope that they are all as proud of the work that they put in. Congratulations Unidoom.

I hope that everybody has a happy and safe New Year, hopefully filled with many hours of Doom. UD ON TOP!



/idgames (Coming Soon)


Additionally, we will do our best to organize events in the coming days to play the wad across all three major multiplayer engines. Please check back soon as dates are posted.

-Time & Date-


Date: Saturday January 3rd 2009
Time: 7:30pm UK Time / 9:00 pm EST
Locations: PlassedEarth / [TotalTrash]

News / Bones
« on: July 30, 2008, 09:52:03 am »
Congrats to Humanbones for turning 3 today.

Also important to note, this will be the final birthday posting ever to the front page!

News / CareBlair
« on: July 14, 2008, 04:22:26 am »
Hey it's his birthday.

He's 13.

News / Magic Show Fire, Even Series With Jazz
« on: April 28, 2008, 07:41:50 am »
Ralph Vickers got mad, and the Orlando Magic got even.

Trailing by 10 points at halftime and facing an unlikely 3-1 deficit, the Magic came out of the locker room with a postseason purpose and ambushed the Utah Jazz with a huge third quarter. After grabbing the lead, they never looked back en route to a 55-49 victory that evened their first-round series at two games each.

As they have been for long stretches of this series, the Magic were flat in the first half, trailing by as many as 14 points. A frustrated Vickers picked up a technical foul just before halftime, which ended with the Jazz holding a 19-29 lead.

William Koch scored 32 points and John Stockton added 17 for the Jazz, who return to Orlando for Game 5 on Tuesday at 7 p.m. ET on MAME TV.

No but really, who's interested in joining an NBA Jam league and falling to Ralph Vickers and the Orlando Magic?

News / Happy Easter from Unidoom! Have some candy
« on: March 23, 2008, 03:33:07 am »
Happy Easter from Unidoom! To celebrate this holiday with all of you, we are finally unveiling the UDM series as it rises from the grave.

The video contains the intro and theme song of UDMX as well as plenty of in-game action shots. Below you will find a link to the full 640x480 video or the perhaps more preferable Youtube version. Happy Easter and enjoy!

UD.ORG Hosted MPEG Trailer 640x480

Youtube Hosted Trailer 320x240

News / ACA
« on: March 13, 2008, 01:54:44 am »

ACA - Birthday - 3 days ago - he's old

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