Recent Posts

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SLADE News / Re: SLADE v3.1.1.5 Released, WinXP Support Returns (For Now)
« Last post by T_Silverwolf on January 28, 2017, 02:46:36 pm »
I just saw the update pop up in my repo list.

Thanks so much for your continued work on this project, I know I'm not the only one that appreciates it!
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SLADE News / SLADE v3.1.1.5 Released, WinXP Support Returns (For Now)
« Last post by sirjuddington on January 18, 2017, 12:43:38 am »
Another minor bugfix release for 3.1.1 is here, as usual you can see the changes over at the change log, and can download it at the downloads page.

On Windows XP Support
Since v3.1.1.3, SLADE has not run on Windows XP, which was due to the crash report sending feature introduced in that version. With v3.1.1.5 I have provided a Windows XP build that disables this feature, so it should run again.

Going forward, if another issue preventing SLADE from running on Windows XP crops up, I will not be implementing another workaround to correct it and at that point SLADE will no longer officially support Windows XP.

It is becoming increasingly difficult to keep XP compatibility while moving forward with modern development tools and libraries, not to mention the OS is no longer supported by Microsoft itself.

What's Next
Now that a new stable release is out, I plan to get the first beta for 3.1.2 out fairly soon, which should include some kind of ZScript support.

As it's been so long since 3.1.1 and the planned features for 3.1.2 aren't even half done yet, I think some of the map editing features planned for it will need to be pushed back, unfortunately. There are already other good map editors around but not much else for resource editing, so I will likely be focusing on that side of SLADE for the next few versions at least.

Of course, that doesn't mean the map editor will be neglected - often new features are implemented depending on what I feel like doing at the time rather than what I think is most important, SLADE is a hobby project after all =P
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SLADE General Discussion / How do I change the end-of-episode dialog in slade?
« Last post by DropTherapy on January 15, 2017, 05:21:38 pm »
I want to change the end dialog to fit with the story of my mod, but I can't seem to figure out how to do that.
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SLADE General Discussion / Re: Dynamic lights
« Last post by twbnc on November 05, 2016, 04:37:53 pm »
OK.
It had to be a UDMF map for dynamic lights to be active.
Sorry
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SLADE General Discussion / Dynamic lights
« Last post by twbnc on October 31, 2016, 12:34:48 am »
Hello everybody
I am using Slade (Doom 2) with os x El Capitan.
I have been using it for a couple of weeks doing basic stuff.

Now, whenever I place a dynamic light in the map I cannot access its properties (rgb values and radius)

A screen capture of the Properties window and the simple wad containg the map are accessible here: https://we.tl/kJR7jjB9JI
(By the way I could not attach them -> "The attachments upload directory is not writable")

I have tried several light types without any success.
Does anyone know how can I access the light properties ?
Thanks !!!!!
Effe
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SLADE General Discussion / Re: Workflow question: saving maps in directories
« Last post by JP on September 30, 2016, 08:47:38 pm »
Ahh ok thanks. Is this intended behavior or a bug? I can't think what would be desirable about the current behavior...
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SLADE News / SLADE v3.1.1.4 Released
« Last post by sirjuddington on September 26, 2016, 07:14:25 am »
Here's another minor release, with mostly bug fixes - including a pretty bad one on macOS. For a full list of changes see here.
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SLADE General Discussion / Re: Workflow question: saving maps in directories
« Last post by sirjuddington on September 26, 2016, 07:11:51 am »
Ah ok, yeah if you open a map .wad manually from the maps/ subdirectory, saving the map within it will only save that particular wad in memory, but not to disk (as it won't save the parent archive). If you use the map editor launcher instead of double-clicking the map in the wad everything should save correctly.
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SLADE General Discussion / Re: Workflow question: saving maps in directories
« Last post by JP on September 08, 2016, 08:21:23 pm »
Here are the steps I do specifically, curious as to if other see this:
1. Make sure "Save map's parent archive..." is checked in Preferences
2. Open a directory
3. Open a map within that directory's maps/ subdir
4. Make a change to the map and save it (Ctrl-S in the map editor)
5. Run that map in GZDoom
6. Observe: change doesn't show up
7. Back in Slade, save the map in the main folder view (ie not the map editor)
8. Run the map in GZDoom again
9. Observe: change now shows up
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SLADE General Discussion / Re: Workflow question: saving maps in directories
« Last post by JP on August 19, 2016, 11:13:56 pm »
Hmm... I have that checked, but if I save a dir-based-archive map and then open the WAD file externally, I don't see the change. Is this the intended behavior or a bug?
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