Author Topic: 3.0.2 beta 2 - texture copy & paste completely broken  (Read 1700 times)

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3.0.2 beta 2 - texture copy & paste completely broken
« on: May 22, 2011, 05:38:02 pm »
In Slade 3.0.2 beta 2 texture copy-and-paste is completely broken.
Example:
Open tnt.wad, texture editor, copy CRLWDL6B texture, create a new wad, set its base resource archive to doom2.wad, create TEXTURE1 lump in it as a copy from base resource archive, paste the texture there. It pastes it in the tnt.wad instead. If you close the tnt.wad before pasting, it will crash. WinXp SP3.
Code: [Select]
Stack Trace:
0: (g:\programming\projects\slade-svn\trunk\src\archiveentry.cpp:117) ArchiveEntry::getParent()
1: (g:\programming\projects\slade-svn\trunk\src\patchbrowser.cpp:162) PatchBrowser::openPatchTable()
2: (g:\programming\projects\slade-svn\trunk\src\texturexeditor.cpp:546) TextureXEditor::onAnnouncement()
3: (g:\programming\projects\slade-svn\trunk\src\listenerannouncer.cpp:133) Announcer::announce()
4: (g:\programming\projects\slade-svn\trunk\src\listenerannouncer.cpp:145) Announcer::announce()
5: (g:\programming\projects\slade-svn\trunk\src\patchtable.cpp:215) PatchTable::addPatch()
6: (g:\programming\projects\slade-svn\trunk\src\texturexpanel.cpp:684) TextureXPanel::paste()
7: GdipSetStringFormatMeasurableCharacterRanges()
8: ()

sirjuddington

Re: 3.0.2 beta 2 - texture copy & paste completely broken
« Reply #1 on: May 23, 2011, 03:38:23 am »
Hmm, seems to be a problem with the menu. If you use ctrl+c/ctrl+v it works fine.

Should be fixed for next beta, just avoid using the texture menu for now (there alternative ways to perform all the actions in that menu). Apparently to wxwidgets, if a parent window is hidden it's child windows can still report that they are showing.
« Last Edit: May 23, 2011, 03:47:28 am by sirjuddington »