Author Topic: UDML Development Thread  (Read 20481 times)

Ralphis

UDML Development Thread
« on: June 26, 2005, 04:50:21 am »
Ok, so here is a thread which we will use to talk about our progress thus far on UDML. Claim a map and fucking make it. Don't you hold this project up because it will be released by the end of 2k5. I'm planning on 12 maps and I will be much more strict in what comes out of this release (no udm3 map15 maps). I'm planning 12-14 maps. Also, I'm looking for ideas for what new and exciting thing we add to this version (UDM1 was dogtag, UDM2 was mario map, credits map, UDM3 palette). Any ideas contact me in private.

Anyway, sign up for a map AFTER you have progress on something. Don't claim a map and not do jack. Remember also, Odd numbered maps are 1on1 oriented and even numbered are FFA. However, maps must be suitable for all styles of play.

Code: [Select]
Map01 - Ralphis - Needs Detail - Needs to be moved to even numbered map
Map02 - Vacant - Not Started
Map03 - deathz0r - Finished?
Map04 - Ralphis - Finished
Map05 - RottKing - Finished
Map06 - Vacant - Not Started
Map07 - thefwf - In Dev
Map08 - Vacant - Not Started
Map09 - Vacant - Not Started
Map10 - Vacant - Not Started
Map11 - Vacant - Not Started
Map12 - Vacant - Not Started
« Last Edit: July 05, 2007, 09:50:37 am by Ralphis »

EarthQuake

  • Guest
UDMX Development Thread
« Reply #1 on: June 26, 2005, 04:54:39 am »
So do you want Terraces?
I can remove the slopes and change the format if that would please you.

destx

  • Guest
UDMX Development Thread
« Reply #2 on: June 26, 2005, 05:20:47 am »
I'll make scones

Ralphis

UDMX Development Thread
« Reply #3 on: June 26, 2005, 06:44:51 am »
Quote from: EarthQuake
So do you want Terraces?
I can remove the slopes and change the format if that would please you.


We'd need to change some things to fit UDM4 more. Also it needs to be more attractive (light sources coming from nowhere?) I'd make it outside, but that might be a bad idea

AlexMax

UDMX Development Thread
« Reply #4 on: June 26, 2005, 08:51:52 pm »
What texture set?  UDCTF RC4?

GhostlyDeath

UDMX Development Thread
« Reply #5 on: July 04, 2005, 07:35:22 am »
I could make a map If you wanted me too.
Yeah... This is worthless text that is wasting the forums bandwith...

► GhostlyDeath ◄

AlexMax

UDMX Development Thread
« Reply #6 on: July 06, 2005, 03:34:31 am »
Add me to the list somewhere, I beleive you saw my map in production.

Nautilus

UDMX Development Thread
« Reply #7 on: July 07, 2005, 02:35:39 am »
If you'd like, I can make a guest map.
DO NOT MARK IN THIS SPACE

thefwf

UDMX Development Thread
« Reply #8 on: September 27, 2005, 09:47:15 pm »
Quote from: GhostlyDeath
I could make a map If you wanted me too.


No, ur gay, kthnx!
Shoot low, they're riding shetlands.

izm_

UDMX Development Thread
« Reply #9 on: October 09, 2005, 09:34:18 pm »
I'm not in UD, but I WANT TO MAP. :(

Russell

  • Guest
Re: UDMX Development Thread
« Reply #10 on: May 24, 2006, 12:50:40 am »
Status update kthx

Climhazzard

  • Guest
Re: UDMX Development Thread
« Reply #11 on: July 17, 2006, 06:48:05 am »
Still planning on realeasing this

CSonicGo

  • Guest
Re: UDMX Development Thread
« Reply #12 on: July 17, 2006, 06:33:23 pm »
I hope you kiddies can come up with something

AceOfSpades

Re: UDMX Development Thread
« Reply #13 on: July 18, 2006, 11:58:48 am »
I believe right now the dev team is toying with the idea of UDM:Source

Manc

Re: UDMX Development Thread
« Reply #14 on: July 20, 2006, 12:08:00 am »
I believe right now the dev team is toying with the idea of UDM:Source
I lol'd
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